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Tuesday, September 6, 2011

Wallace and Gromit

"Looking for Insider Cheat Codes Of Wallace And Gromit?"
1) STARTING THE GAME
-> From the title screen you go the game select menu which lets youchoose a save slot to use.
If no game is in progress on a save youyou'll can choose from EXTRAS, OPTIONS, or NEW GAME.
-> EXTRAS lets you watch any videos you've unlocked.
-> OPTIONS lets you set the volume, turn subtitle on or off, and turnthe rumble feature on or off.
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-> NEW GAME starts a new game.
-> If a game is in progress on the slot, you can choose from EXTRAS,OPTIONS, PLAY, COPY, and ERASE.
-> PLAY continues a previous save game. You can either start from whereyou left off, or replay a world or boss you've already beaten.Note:
When you save while replaying a world you'll update the toolsand coins found data but you no longer save you're position in theworld, you have to start at the beginning each time.
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-> COPY copies the save game to another slot.
-> ERASE deletes the save game.
2) UNLOCKING EXTRAS MOVIES
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There are 14 movies in the extras that are unlocked as you play thegame.
Movie 1: Intro cutscene, already unlocked.
Movie 2: Mini-documentary on Project Zoo, unlocked after finding 10coins.
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Movie 3: Wrong Trousers clip, unlocked after finding 20 coins.
Movie 4: Wrong Trousers clip, unlocked after finding 30 coins.
Movie 5: Wrong Trousers clip, unlocked after finding 40 coins.
Movie 6: Wrong Trousers clip, unlocked after finding 50 coins.
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Movie 7: Wrong Trousers clip, unlocked after finding 60 coins.
Movie 8: Wrong Trousers clip, unlocked after finding 70 coins.
Movie 9: Wrong Trousers clip, unlocked after finding 80 coins.
Movie 10: Wrong Trousers clip, unlocked after finding 90 coins.
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Movie 11: Wrong Trousers clip, unlocked after finding 110 coins.
Movie 12: Wrong Trousers clip, unlocked after finding 130 coins.
Movie 13: Cracking Contraptions: Snoozatron, unlocked after findingall 150 coins.
Movie 14: Closing cutscene, unlocked after fishing the game.
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3) CLARIFICATION OF MOVE NAMES
The manual lists all to the moves in the game and I see little pointin duplicating the list here. Even if I did the controls will bespecific to X-Box and I want this guide to be general for allversions of the game.
That being said I want to clarify two of thenaming conventions I used in the guide that differ from the manual.
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I refer to a backflip move at several points in this guide. Themanual lists this as "Moving jump-flip-somersault" where you start inone direction, reverse and jump. This is one of the few moves thatthe in game information points don't tell you about.
I also refer to jumping and stomping which the manual refers to asthe "jump-smash" where you jump and attack.
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4) WEAPONS / INVENTORY ITEMS LIST
Note on aiming weapons:
The Banana Gun, Porridge Gun, and Turnip Launcher can all be aimed either automatically or manually.
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Some targets/enemies Gromit will autoaim at if you're facing the right direction and standing in the right spot. Not all targets can be auto-aimed at.
To manually aim:
A. Get out the weapon
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B. Use the first person look around mode.
C. Line the red dot up with that target. You may need to account for gravity, with the porridge gun you can adjust it as it autofires.
D. Fire the weapon.
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4.1 - Banana Gun: (left in weapon select)
The banana gun, which is acquired at the beginning of the game, isuseful for shooting bananas at target or monkeys. It is not veryuseful in combat.
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4.2 - Torch: (down in weapon select)
The torch which is acquired in the third section of world 1, is usedto set stuff on fire after being lit at a flame source.
4.3 - Porridge Gun: (up in weapon select)
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The porridge gun, acquired in the second section of world two, is useful for gumming up gears or getting them to spin, it takes several porridge ammo to gum up or spin gears.
It can also be used to shoot targets. It can be used in combat to shoot down flying penguins and missiles.
4.4 - Fire Extinguish: (right in weapon select)
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The fire extinguisher is acquired at the beginning of world 3.It's used to extinguish flames that may be blocking Gromit's path. Ithas no combat applications, not even against the flamethrowingpenguins.
4.5 - Turnip Launcher: (up and left in weapon select)
This is the most powerful weapon in the game and is acquired in thefirst area of world 4. It can be used to destroy crates andbarrels, as well as shoot at targets. Very effective when usedagainst launchers and flamethrowing penguins.
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4.6 - Remote Control: (down and left in weapon select)
The remote control is acquired during the boss battle in world 5.It opens 2 doors in world 6, and well as a door in world 1 and movingplatforms in world 5. Replay worlds 1 and 5 after you get the remoteto find the last 3 coins.
5) ENEMIES LIST
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5.1 - Clockwork Penguins:
I may refer to these as ordinary penguins. They can be dealt withfairly easily using hand-to-hand combat, and jumping and stomping onthem.
They are also vulnerable to the turnip launcher, although ifthere are a large number of them at close range its not a practicalweapon.
Some of them are vulnerable to the porridge gun, i.e. the onesthat attack while you wait for the gate to open near the beginning ofworld 3, but most won't even be slowed down by it.
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5.2 - Flying penguins:
These look like the ordinary clockwork penguins except for thepropeller on their heads. They can easily be shot down with theporridge gun.
5.3 - Flamethrowing penguins:
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These overweight mechanical fowl shoot flames at you if you get toclose. Until you get the turnip launcher, you need to eitherjump over them and stomp them or wait until their flame stops brieflybefore closing with them. A single shot from the turnip launcher willdestroy them.
5.4 - Monkeys:
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The monkeys in the second section of world 1 are minor annoyance andeasily avoided. The banana gun can be used to distract them.
5.5 - Spikeballs:
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The spikeballs or "Horrid Hedgehogs" come in two size small and giant.Both are vulnerable to attacks on the red spot on their backs.Wait until they roll towards you, jump over them and start attacking.
5.6 - Caterpillars:
The caterpillars shoot at you if you give them a chance. Flip themon their backs by jumping and stomping them to reveal theirvulnerable underside. Another jump and stomp finishes them off.
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5.7 - Launchers:
The launchers shoot coconuts at you if you get to close. Destroythem with one shot for the turnip launcher. They can be gummed upbriefly with the porridge gun.
5.8 - Zookeepers:
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The two zookeepers in the Warehouse are actually Feather's mechanicalminions. After acquiring the turnip gun go back and get some paybackfor all the times you got caught sneaking through the maze.
5.9 - Ice house side area robot:
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This unique enemy is easily destroy by a few punches. The largerstarting form is broken into two medium sized robots when hit.The medium sized robot are broken into two small robot when hit.Hitting the small robot destroys them.
5.10 - Penguin missile:
The homing penguin missile can be either jumped over, dodged, luredinto an obstacle, or shot down with the porridge gun.
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6) WALKTHROUGH
There are six worlds and 5 bosses in the game. In each world you needto rescue 3 baby animals:
World 1: Elephants
World 2: Beavers
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World 3: Gorillas
World 4: Pandas
World 5: Polar Bears
World 6: Zebras
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Throughout the worlds there are nuts and bolts scattered that youneed to collect for Wallace to fix various switches and create weaponsfor you.
The bolts are equal to 5 nuts. There are a lot more than youneed so their locations will not be listed. You will need to makesome detours to pick up the tools listed in the tool section you firsttime through.
These detours are included in the walkthrough insquare brackets, e.g. [TOOL: Description of necessary detour.]
6.1 World 1: Jungle House
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6.1.1 - Area 1
HINT: Build the Banana Gun.
After the initial cutscenes, you'll be at the entrance to the JungleHouse. There is a flashing circle that indicates that it requires 10nuts to fix. Once you've collected the 10 nuts you acquire yourfirst weapon, the banana gun.
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HINT: Rescue the elephant over the water.
Now that you have the banana gun you can begin the task of rescuingthe first baby elephant. Follow Wallace downhill and follow the pathto the right until you reach a sluice with water flowing down. Go upthe sluice until you reach a ladder.
Climb the ladder and follow thewalkway at the top to a rope. Jump on the rope, climb up, and jumpon the next walkway. Follow the walkway to a door and smash it.Continue through the broken door, along the walkway turning left atthe tree.
Jump on the rope and then jump to the walkway on the otherside. Climb up the ladder and take a running jump to get to a rope.Swing on the rope and jump to the walkway on the other side. Go downthe walkway to the let until you reach a hotdog card which you canpush bringing the caged elephant to a platform. .
Jump down into thewater, swim to shore and jump up on the platform the cage is restingon. Open the cage to rescue the elephant.
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HINT: Open the door to the second section.
The adult elephants will open a large door. Go through it and upa ramp. There a switch that requires 1 tool to fix.[TOOL: Use a crouching jump to get to the top of the platform bythe 1 tool switch.] Have Wallace fix the switch to open the way to thesecond area.
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6.1.2 - Area 2
HINT: Rescue the baby over the spikes.
From the entrance follow the path across the bridge. [TOOL: Crouchjump off the second lily pad to the right of the stone bridge.] Takethe left path to a lift. Shoot the gong with the banana gun to raisethe lift.
[TOOL: Smash the door to the WC at the top of the firstlift.] At the top of the lift follow the path to the right until youreach a tree with a door. Step on the floor switch to open the door.Watch out for monkeys throwing coconuts, the monkeys can be stunnedwith the banana gun or just avoided.
Get past the monkeys to reachthe second lift. Shoot the gong to raise the lift and follow thepath to the left until you reach a floor switch the extends a bridge.Cross the bridge that retracts behind you. [TOOL: Pick up at the endof the retracting bridge.]
Follow the walkway to the left until yousee a gong above a door. Shoot the gong to open the door and gothrough it. Follow the walkway to the end and shoot thegong to the left to extend a bridge.
Cross the bridge and activatethe switch to the raise the cage. Open the cage to rescue the secondelephant.
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HINT: Lower the drawbridge.
To get down safely from here head to the right of the cage, jump uptwice. [TOOL: Pick up on the path] and follow the path to the ropeslide. Slide down and follow the path to another slide. Slide downit to the temple.
[TOOL: Pick up near the right switch in front ofthe temple.] Swim to the left (when facing the temple) end of theriver to get back the other side. Head over to the switch by thedrawbridge which Wallace will fix if you've acquired four tools.
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Note: If you fix the drawbridge before you rescue the babyyou get to see an extra cutscene.
HINT: Enter the temple.
Cross the drawbridge and stand on one of the floor switches. CallWallace to stand on the other one to open the temple.
6.1.3 - Area 3
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HINT: Destroy the clockwork penguins.
[TOOL: Jump up to the rafters of the entrance room.]From the entrance room, activate the door with the penguin pictureto open it. Cross the moving platforms and press the switch toextend a bridge for Wallace to cross.
[TOOL: Go up the ladder inthe room with the moving platforms past the door with the penguinpicture.] Climb the stairs while avoiding the rising and fallingblocks to a switch.
Press the switch to get Wallace past theblocks to fix the 30 nut switch. Enter the next room and grabthe unlit torch, your second weapon. Light the torch on one littorches and burn the tapestry blocking the door in the next room.
When you enter the next room you be attacked by several mechanicalpenguins. They are easily defeated by repeatedly attacking them.
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HINT: Rescue the third elephant baby.
[TOOL: Pick up off ledge in the room after the battle with theclockwork penguins.] The room after the penguins has a target youneed to shout three times to open a hole in the floor.
Dropthrough the hole, where you need to run a gauntlet to get tothe third elephant. [TOOL: Pick up while running the gauntlet tothe third elephant.] Jump up on the platform the cage is on therescue the elephant.
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HINT: Fix the King Haffafit statue.
Follow the hallway back to the entrance room. You'll need8 tools to fix the statue and enter the boss battle. Beforefixing the statue you may want to find all of the tools andthe 29 coins you can get at this point since you can't save yourlocation in replay mode.
6.1.4 - Boss 1: Giant Mining Machine
HINT: Destroy the mining machine.
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You're wearing spring boot for this fight which allow you to get extraheight by doing a double jump. First you need to defeat all of thepenguins either by hand to hand attacks or by stomping on them from ajump.
Once they're defeated the mining machine will start chargingyou. When it hits the wall its top flies open leaving it vulnerableto a double jump and stomp, or you can simply let it repeatedly hit thewall slowly damaging itself.
Once its sustained enough damage, a secondwave of penguins will attack. Take them out as before while avoidingthe missiles the mining machine is shooting at you. The missile willalso take out any penguins that get in the way.
Once the penguins aretaken care of the mining machine will start charging again, eitherstomp it or let it damage itself on the wall to bring on the finalwave of penguins.
This time there are flamethrowing penguins thatneed to be stomped from above or have missiles lure into them. Afterdealing with the final wave, stomp the mining machine or allow it todamage itself to finish it off so you can go to the second world.
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6.2 World 2: Coal Mine
6.2.1 - Area 1
HINT: Enable power to the turntables.
Wallace does this for you in the first cutscene.
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HINT: Find a way through to the station.
[TOOL: Jump right off the first turntable.] Jump to the spinningturntable and the jump to the track on the far side of it. Followthe second track to the left avoiding the carts until you reach anopen flame.
Light your torch and use it to light the fuse on theopposite side of the track. Jump up and Wallace will fix a 30 nutswitch. Jump onto the trap door and again to the ledge on the otherside.
[TOOL: Pick up to the ledge after the first trap door.] Dropdown through the three trap doors and follow the path to the tunnelentrance. Jump down to the left twice to where there is a flame.Light your torch, ride the moving platform, and jump back up to thetunnel entrance.
Go into the tunnel, light the fuse and get out ofthere. After the blast go back into the tunnel and into thestation area. Defeat the penguins in the station. Shoot the threetargets to get the carts moving.
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HINT: Rescue the beaver baby over the abyss.
Jump on a cart and ride it, jumping over the "Max Headroom" signs asnecessary. At the end of the line, head to the left going past thedrill as it retracts. Ride up the coal lift, jumping to the trackat the top.
Shoot the target on the turntable to turn the track 90degrees. Cross the platform and follow the track until you reach acart. Wallace will fix a 30 nut switch to get the two turntableturning. Jump across the two turntables to the bridge and fight offthe flying penguins.
Jump to the ledge to the left of the track andbreak through the 12 boxes into the room below. [TOOL: Pick up in theroom with the 12 breakable blocks.] Shoot the three targets to flip atrack switch and hop on a cart.
Jump off the cart before the "MaxHeadroom" signs and swing across the gap to the left on thevine. Jump on another cart and jump off it on the rope holding upthe cage.
Your momentum with take the cage to safety. Jump down infront of the cage and open it to rescue the baby.
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HINT: Gain access to the mine shaft.
Light your torch on the flamethrowing penguins flame and light thefuse. After the explosion get Wallace to fix the 3 tool switch toopen the way to the next area. [TOOL: Go across the bridge from theexit and head left a little bit.]
6.2.2 - Area 2
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The hints do not need to be take care of in the order they appear onthe status screen, in fact the first time through its impossible tofix the generator to open the blast doors before the building theporridge gun so I've moved it to the point where it is necessary.
A glitch in the game make it possible to finish the level withoutrescuing the third baby, but if you do that you'd be no better thanFeathers.
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HINT: Fix the ground floor generator to start the lift.
[TOOL: Jump up into an alcove to the right of the entrance. ][TOOL: Head right from the entrance across 2 trapdoors and ride amoving platform to the central machine. Jump up the machine, avoidingthe acid blasts.]
Swim over to where Wallace is and go through gate 5.Defeat the penguins and the spikeballs. Continue to the generatorand have Wallace fix the 40 nut switch to power up the lift.
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HINT: Rescue the baby dangling from the crane.
Once you have 6 tools have Wallace fix the 6 tool switch in thestarting area to swing the cage to safety. Open the cage to rescuethe beaver baby.
HINT: Rescue the baby over the acid bath.
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[TOOL: Take the lift up to level 2 and jump on the metal boxes by themining machine] Take the lift to level 3 and defeat the flyingpenguins. Jump from a trapdoor to a rope to a trapdoor to a ledge.
Follow the ledge to the crane and get on its arm. Jump from the armto the rotating machine and jump your way to the top. Go along thewalkway to the red switch and activate it, which lowers the walkwayto the green switch.
Repeat for the green switch to lower a walkwayto blue switch. Repeat again with the blue switch and the top partof the machine will stall and a ladder will fall. Climb the ladderand slide down the rope.
Push the block to the far end of the slotits in and flip the switch underneath to release the cage. Open thecage to free the baby.
[TOOL: Pick up by the third baby's acid vat.]You can rope slide from here to the central machine and jump down tothe starting area.
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HINT: Build the porridge gun.
After you have 7 tools Wallace will make your third weapon theporridge gun at the 7 tools cart in the starting area.
HINT: Gum up the sparking machine.
Rapid fire the porridge gun into the gears on the machine with the"Danger Sparks" sign in the starting area until a pipe falls.[TOOL: : Pick up on the "Danger Sparks" machine.][TOOL: Pick up on the ledge above the "Danger Sparks machine.]
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HINT: Fix first floor generator to open blast doors.
After you've found at least 9 tools, take the lift to floor 2 andhead to the right (when facing the elevator) to the 9 toolsgenerator. Call Wallace to fix it.
HINT: Raise Wallace to landing area.
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After fixing the generator climb down to the lift beside it. WithWallace standing on the lift use the porridge gun to spin the gearsthat are up and to the left of the lift to raise Wallace to theexit area.
HINT: Build Gyrocopter.
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Go back to the "Danger Sparks" machine and climb up the pipe.Jump onto the machine and then the ledge above it. Follow thetrack through a tunnel to a closed gate and head left to exit.Wallace will use 9 tools to fix the Gyrocopter and start theboss sequence.
6.2.3 - Boss 2: Gyrocopter chase
This is more an obstacle course that a boss. Navigate thethe gyrocopter through a narrow passage trying to avoid the walls.The attack button will fire porridge and any enemies that might bein your way.
Try to pick up turbo on the way, the jump button firethe turbo for a burst of speed. You'll need to use the turbo atthe end to get through the blast doors just after some jets of firebefore they close. This can be frustrating but you should getthrough after a few attempts.
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6.3 World 3: Volcano
6.3.1 - Area 1
HINT: Rescue the Gorilla baby over volcanic pit.
This level starts in a trash compactor with a 30 second count downtimer. Jump up on some boxes and on to a ledge. Flip the switchto stop the compactor. You'll get the fourth weapon, the fireextinguisher during the cutscene.
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After the cutscene Gromit is standing on a rock in a lava pool.Jump along the rocks using the extinguisher on the flames. Gum upthe machine with the porridge gun and extinguish the flames thatshoot up from the fallen pipe.
Jump on to the machine and down tothe rocks past it. Destroy the penguin and jump up to rocks on toa small platform.
When you're on the small platform you can performa backflip (start moving in one direction, reverse and jump) to geton the platform on top of the pole.
This platform will sink andthe platform under the opening in the outside wall will rise. Oncethat platform has stopped rising drop down onto it, and quicklyperform another backflip to get through the opening.
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[TOOL: Go down into pit in this room.] Defeat the flamethrowingpenguin and swing across the gap on the rope. Stand on the floorswitch and fend off the penguin with the porridge gun while the gaterises.
Go through the gate and slide down the rope. Extinguishthe flame. Jump across the rocks. Note the launcher to the right,only a turnip gun can destroy it which you don't have at thispoint, so try to avoid its projectiles, jumping up when on thetallest rocks is almost certain to get you hit.
[TOOL: Step on theblocks in the lava that cause other block to rise and fall untilyou can jump to the back block in the lava.] Run up to the flamingbridge and extinguish the fire. Defeat the penguins (one flamethrowerand two ordinary) on the other side. Jump across the gap and destroythe lone penguin.
Go left across the bridge, jumping over the gap.[TOOL: Pick up at the end of the bridge with a gap.] Turn right andavoid the rocks, until you reach an open flame. Light your torch andhead back to the bridge and cross it. Turn left and head for thefuse being careful not to let the torch be get extinguished by thebursts of steam.
Extinguish the fire you just started on the nextbridge. Go left from the bridge past the barrels and the gorillaand turn to the center. Destroy the penguins and extinguish theflame and get past it before it relights. Stand on the floor switchand shoot the target above the cage to move it to safety.
[TOOL: Jump on the platform at the volcano mouth and retrieve fromledge.] Follow Wallace and he'll fix a 50 nut switch to lower aladder. Climb down and open the cage. Go back up the ladder and goto the next area through the now open elevator.
6.3.2 - Area 2
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HINT: Destroy the giant spike ball.
Go forward from the entrance and destroy the giant spikeball byjumping over it when it rolls towards you and hitting it a few timeon the red spot on its back.
Backflip on the green box and jump on to the catwalk. Swing acrossthe gap on the rope. Extinguish the flames as you go by. [TOOL: Onthe ledge above the flames.
Backflip on the trapdoor and jump on tothe ledge to get there.] Pull the switch to lower the lift forWallace to get on and again to raise it. Have Wallace fix the 25nut switch to get to the third area.
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6.3.3 - Area 3
HINT: Get Wallace across the lava river.
[TOOL: Go left at the beginning of the bridge at the level entrance.]
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Go across the bridge and have Wallace fix the 50 nut machine. Shootthe targets that have appeared on the machine in this order: right,left, and middle. You need to manually aim at the targets, autoaimdoesn't work here.
Stand by the lava river near the bridge and enter look around mode with the weapon drawn and shoot at the targets. The autofire on the porridge gun is useful here as it letsyou correct your aim.
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Jump across the rocks that are floating down the lava river if you didn't take too long to shoot one of the targets. [TOOL: Swing on the rope from the top of the 3 target machine.]
Go past the machine down the hall, and destroy the spikeball and the penguin. Break the boxes and go through the ripped fence. Go down the hall on the other side of the fence room and open the door for Wallace. Have him fix the 25 nut gate.
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HINT: Rescue the gorilla baby over the lava river.
Go to the 5 tool switch and have Wallace fix it. Open the cage torescue the baby.
HINT: Cross the lava pool.
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Go through the now open door and defeat the 3 flamethrowing penguins.Call Wallace to fix the 25 nut machine. Grab a rope as one goes pastto get across the lava pool.
HINT: Rescue the third gorilla baby.
[TOOL: Pick up by the furnace.] Go up the path to a track. Ride oravoid the cart to another path. [TOOL: Jump on the stationary cart onthe first track.] Go along the path, across a bridge and second track,and then another bridge.
[TOOL: Pick up on the path after the finalbridge.] Follow the path, jumping across a gap to the lift switch.Activate the switch and go down to the cage. Open the cage to rescuethe baby.
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HINT: Find an exit to the lava area.
Go back to the lift and active the switch. Head up the path to theexit.
6.3.4 - Boss 3: Giant Boiler
HINT: Destroy Feather's giant boiler.
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You're back in the gyrocopter for this boss. All you have to do isshoot the 8 targets that appear from the flame ports after the flamesstop.
Try to avoid the missiles and ignore the missile launchersgumming them up its just a waste of time. The flame ports fire ina clockwise sequence around the boiler. Once all 8 target have beenshot its time to enter the Warehouse.
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6.4 World 4: Warehouse
6.4.1 - Area 1
HINT: Sneak through the maze.
Go through the door and down the stairs to the right. Beat thecaterpillars by stomping them to flip them on their backs, and onemore time on their underside to finish them off. [TOOL: Go theroom below the entrance.
Push the crate to the left. Jump on itand then on to the double stacked crated. Gum up the gears withthe porridge gun through the broken glass. Jump down an push thecrate to the right. Jump on it and then the double stacked crates.Jump onto the conveyor belt and walk to the drill crouching toget inside the enclosure.]
[TOOL: Get in the room beside thezookeeper maze. Destroy the penguins to get out.] [TOOL: Ridelift left of entrance up to next level. Jump across four lifts,avoiding the acid sprayers to the corner. Hop quickly acrossthree more lifts to get the hammer.]
Go straight and turn rightinto the zookeeper maze. Go to the right and jump into the box.Sneak around to the blue switch on the other side of the barrelswhile the zookeeper isn't looking.
Wait until the zookeeper turnsaround and follow him, turning left where you get the chance. Waitfor the second zookeeper to turn away and step left and go straightto the next switch.
Turn around and wait for the zookeeper to passthen turn left and head down the path turning right and going forthe switch to fully open the exit. Wait for the first zookeeper toturn around and go around the shelf to the exit.
If you get caughtafter hitting all three switches, jump on the barrels by the boxand on top of the shelves, going across the shelves to the exit.
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HINT: Rescue the first panda baby.
Follow the underground path, avoiding the acid sprayer and destroyingseveral penguins and spikeballs. Activate the switch for the lift. Jumpon the machine and push the metal block on to the conveyor. [TOOL: Getfrom spool in the room with the conveyer belt over the grinder.]
Climb down the ladder the right of the conveyor belt and activatethe switch. Open the cage to save the baby panda.
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HINT: Build the turnip launcher.
Jump down and head to the soup cart. Call Wallace to the cart ifyou've collected 4 tools and he'll make your fifth weapon, theturnip launcher.
HINT: Decode the Octave security gate.
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NOTE: sometime the game doesn't check off this hint when you finishit.
Shoot the padlock off of the gate with the turnip launcher.Approach the keyboard and repeat the sequence of 3 notes. If youget a note wrong the one you should have picked flashes, and youneed to start the sequence over. Repeat with sequences of 4 and 5notes.
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Go into the next room and activate the switch. Destroy the penguins,spikeballs and flamethrowing penguins. Take the lift to the nextarea.
6.4.2 - Area 2
HINT: Collect enough tools to access the next level.
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Head along the hall and shoot the padlock with the turnip gun. Headstraight through a gate and press the plunger. Defeat the penguinsand spikeballs.
Go back through the gate and to the left. Gothrough the hole that has been revealed by destroying the crates. Godown the walkway and turn to the left.
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[TOOL: Push the crate closer to the wall. Gum up the gear to slowdown the flipping platforms. Go across the platforms and turn rightto get the saw. Head back to the crate you pushed earlier.]
[TOOL: Take another left at the 8 tool door and destroy the launcher.Have Wallace fix the lift with 20 nuts. Ride the lift and jump on tothe second floor.
Follow the path to the door. Go through the hallto a room with crates. Take out the penguins, flamethrowing penguins,and launchers, the turnip gun is quite effecting against theflamethrowing penguins and the launchers. Go through to the next roomand jump up the crates to the third floor.
Destroy the launchers.Go onward and push the three big metal tabs to the wall. Use theporridge gun to open the door and pick up the monkey wrench on theother side.]
More Wallace And Gromit Tips:
[TOOL: Jump across the pushed out platforms and activate the switch tobring Wallace up to this floor and have him fix the 50 nut switch tolower a wooden walkway. Shoot the penguins from a distance with theturnip gun and go along the wooden path avoiding the steam. Stomp thecaterpillar and pick up the screwdriver.]
More Wallace And Gromit Tips:
[TOOL: Go back across the wooden path, jump over the pushed outplatforms and turn left down the catwalk avoiding being pushed off bythe bellows. Pick up the clamp and activate the switch to the secondfloor. Drop down to the first floor.]
Head for the 8 tools switch and have Wallace fix it after activatingthe switch to bring his lift back to this level.
More Wallace And Gromit Tips:
HINT: Rescue the second panda baby.
Go into the next room and destroy the penguins and the launcher.Open the cage to rescue the baby. Go through the maze of shelves inthe next room to enter the third area.
6.4.3 - Area 3
HINT: Rescue the baby above the office shredder.
More Wallace And Gromit Tips:
Step on the lift where the flames are shooting out. Step on thesecond lift. [TOOL: Shoot target with turnip gun and jump over thedoor as it spins. Step on the blue floor switch. Shoot the target andjump over the next door into the laundry room. Gum up the gear andthe 4 driers to get the plane.]
Leave by the laundry chute and goback up the lifts. Head left from the entrance to the laundry roomand take the lift down. Activate the switch to get Wallace. Havehim fix the 9 tool switch.
Go through the office and defeat thepenguins in the room to the left. Break the window and destroy thelaunchers. [TOOL: Get the pocket knife from the top of themailslots.]
Go into the next room and break the window. Go throughthe window and jump up to the platform above the shredder. Open thecage to rescue the third baby.
More Wallace And Gromit Tips:
HINT: Confront Feathers in the chillout chamber.
Flip the switch to finish the level. No boss to battle this time.
6.5 World 5: Ice World
More Wallace And Gromit Tips:
This world is the most nonlinear in the game. You can rescue thebabies in any order. The world consists of one large main areaand a smaller side area that is in a tunnel beside a broken downtruck.
6.5.1 - Main Area
The first hint actually appears fourth in the complete list.I'm listing it first since it can be started first.
More Wallace And Gromit Tips:
HINT: Rescue the polar bear baby dangling from the tower.
[TOOL: Flip on ice block to left of the top of the slide to theobservation point.] Head towards where Wallace slipped down andfollow him down to the observation point. Fire at the target abovethe cage with the turnip launcher.
Continue down the slope. Therea ladder on the orange pipe to the left. Climb it to the observationpoint and shoot the target again. Look a little to the left from thetarget and you'll notice a red pipe.
[TOOL: Walk along the red pipeafter climbing up its ladder.] Climb down and head for it. Climb theladder and shoot the target a third time to lower the cage.Climb down and head for the cage.
Open it to rescue the baby polarbear. [TOOL: Flip and jump up the ice ledges to the right of theside from the entrance.]
More Wallace And Gromit Tips:
[TOOL: Flip from the ice sled to the short column at thecanyon mouth.]
[TOOL: Flip from the ice sled to the short column in thecanyon close to the bonus level entrance. Jump across the wallcrawlers and the ice columns to get the tool.]
More Wallace And Gromit Tips:
HINT: Activate pressure release valve to tower.
Push the ice block near the cage into the water. Destroy the launcherand jump across the floating ice to the valve. Flip the switch.
HINT: Climb the central tower.
More Wallace And Gromit Tips:
Wallace needs 20 nuts to fix the switch. The heat exchanger in thecenter will start up. Jump up the rotating platforms and the Ferriswheel to a walkway halfway up the heat exchanger.
Jump up the smallsliding platform to the top of the machine. [TOOL: Backflip on tothe platform at the top of the heat exchanger.]
HINT: Activate all three pressure release valves.
More Wallace And Gromit Tips:
Destroy the launchers on the "no dogs exit" tower with the turniplauncher. [TOOL: Stand on the big switch by the ice house lift torotate platform above so it points out.
Jump onto the platform andjump to get the drill.] Go past the "Ice house" elevator and turn rightand go through the slalom course. [TOOL: Stand on the big switch atthe end of the slalom run. Shoot the penguins with the turnip gun untilthe platform is fully raised.
Jump on the platform and jump to get thetool.] Cross the gap on either the red pipe or thewall crawlers. Jump up a ledge and on to a wall crawler and shoot thelauncher by the valve. Activate the valve and slide down the slide.Go back to the head exchanger.
Climb back up the midway platformon the heat exchanger and jump down into the snowball chute below.Climb up the chute and turn left going past the snowball maker to thevalve.
(You can also jump up the ice ledge by the truck to get here.)Activate the valve to get Wallace to the top of the heat exchanger.
More Wallace And Gromit Tips:
HINT: Rescue the baby behind the frozen waterfall.
Slide door the slide and climb back up the heat exchanger whereWallace will fix a 30 nut switch and the waterfall will thaw. Goalong the path and Wallace will use 3 tools to fix the lift.
Go downthe lift and head for the water fall. [TOOL: Monkey Wrench: Jump upthe frozen waterfall.] Jump up the waterfall and rescue the cub.
More Wallace And Gromit Tips:
6.5.2 - Side Area
HINT: Cross the pedallo river in the side cave.
Head for the tunnel to the left of the truck to enter the side area.Inside the side area jump across the sliding platforms to cross theriver.
Jump on alternating sides of the bellows to build up pressureuntil the four lights are lit. Stand on the round platform and pressthe switch to launch the platform.
Jump off on to the ice column andsmash the glass covered switch. This will prevent the pressure frombeing lost if you fall and spare you from working the bellows again.
Jump to the rotating platform and shoot the launcher. Jump over twomore rotating platforms to an ice column and smash the second glasscovered switch, which will start the fourth set of platforms rotating.
More Wallace And Gromit Tips:
Jump back on the third set of platforms and onto the fourth set. Jumpfrom the fourth set of platforms to the axis of the fifth and gum upthe nearby gearbox with the porridge gun, revealing a switch.
Jumponto the platforms, to the gearbox, and then jump down to the holefilled ice field.
More Wallace And Gromit Tips:
HINT: Free the third polar bear baby.
Go up to the switch and activate it to open a gate. There's a robothere, when you hit it splits into two small robots which in turnsplit into two even smaller robots that are destroyed when they getit.
Crouch flip up to the next level and step on the all the blueswitches within the time limit to raise the cage. Open it to rescuethe cub. [TOOL: Hammer: Pick up beside the turntable.] Make yourway back to across the river and into the main level.
More Wallace And Gromit Tips:
6.5.3 - Main Area revisited
HINT: Break down the exit gates
Head for the pedallo and call Wallace over. He will fix it up with6 tools and the gate will be broken in the cutscene preceding theboss battle.
More Wallace And Gromit Tips:
6.5.4 - Boss 4: Submarine
HINT: Sink Feather's submersible.
This boss battle involve destroying a wave of 4 icebergs with theturnip guns Wallace attached to the pedallo without running into theicebergs. The icebergs break in smaller icebergs when hit whichbreak into still small icebergs which can be destroyed.
More Wallace And Gromit Tips:
Once all the iceberg are destroyed Feather's sub will surface.Shoot it a few time while avoid its torpedoes.
You repeat this process with waves of 5 and 6 icebergs until thesub is defeated.
6.6 World 6: Diamond-O-Matic
6.6.1 - Chasing Archie
More Wallace And Gromit Tips:
HINT: 'test sequence
Whatever this is supposed to be is marked complete when you start theworld. I'm only listing it for completeness.
HINT: Chase Archie through the coal feed area.
More Wallace And Gromit Tips:
Head down the path to the door to the Diamond-o-Matic and note theremote sign over the door. Pull out the remote and use it to open thedoor.
Go through the door. Go around the corner to the right andshoot the wall camera to stop the stream of missiles. Smash the redbutton to open the door (or ride a cart through). Avoid the grindersalong the path to the next door.
Smash the switch and go into thenext room. Destroy the 4 cameras and smash the switch to get throughthe next door. Avoid the grinders in the hallway.
More Wallace And Gromit Tips:
If your still riding a cart jump off it before the rail slopes up andbecomes electrified. Step on the switch and hold off the penguins(jumping and stomping works well) until the gate opens far enough foryou to slip through. Ride the lift up. Walk along the rail avoidingthe crushers.
More Wallace And Gromit Tips:
Turn to the right and go through the opening and closing doors. Archieis to your right heading towards three grinders which you will needto raise by using the porridge gun on three sets of gears until Archieis safely past them.
After saving Archie, flip the switch on the far side. Hop on a cartas it goes past and jump over two grinders and jump off on a platformto the right. Go up the ramp.
More Wallace And Gromit Tips:
Jump over the buzz saw track onto a small platform. Turn right andmake your way across the row of trap doors and platforms and jump upto a ledge. Use the remote to open the door at the left end of theledge.
Jump on to the rotating circle. From there jump on to the extendingblocks and then to a rope as the blocks retract. Jump to a secondrope and then to a second set of extending blocks. Jump to anothercircle before the blocks retract.
Jump to the next circle and then onto an extending roller. Jump up to the next roller before the oneyou're on retracts. Wall on to the platform past the roller. Jump onto one more roller and across two slowly flipping grates to relativesafety.
More Wallace And Gromit Tips:
Press the switch to open the door and push the blast shield along toprotect Archie from the flames. Go back through the door and acrossthe platforms that just extended into a shooting gallery. Shoot 10Gromit targets to open the door at the end, you may need to destroysome penguins here.
Go through the door and jump over the electrifiedtrack to another shoot gallery. Shoot 10 Gromit targets here beingcareful not to shoot the white penguin targets.
(If you're wonderingwhy you're shooting Gromit target instead of penguins consider thatthis is Feather's shooting gallery.) A door will open and a cart willemerge. Jump on the cart to exit the coal feed area.
HINT: Rescue the first baby zebra.
More Wallace And Gromit Tips:
You're right beside the caged zebra. Open the cage and a door willopen. Go up the stairs, along the walkway, up a ladder and throughthe door to the heat area.
HINT: Chase Archie through the heat area.
More Wallace And Gromit Tips:
Go straight and turn left on to the rollers. Go across the rollers,jumping to keep on top of the rollers when waiting for the opening toappear in the barriers betweens the rollers.
Jump to the platform atthe end of the rollers and jump up beside the track. Wait for a cartand ride it. Jump to the platform when the cart stops to avoid theflame. Jump back on the cart and jump off when its about to turn.
More Wallace And Gromit Tips:
Grab a rope and ride it down to another platform. Destroy the penguinsand use the porridge gun on the gearbox to open the gate. Make yourway along the catwalk avoiding the flames.
Turn right and head down the path. Jump on to the piston. Jumpacross the next piston, and on to the platform. Step on the redswitches to turn of the flames as Archie passes, if you're lucky thecamera angle will have shifted to let you see Archie, otherwise you'llhave to guess.
Once Archie's safe, jump across 4 pistons to a platform before anarrow path through some lava. Make your way along the pathextinguish flames as necessary. Jump across the rotating gates and onto a platform.
Destroy the penguins. Use the porridge gun on thegears to the right of the vending machine, which lifts the flame tothe left. This lets you flip up under the flame and on to the platformabove the vending machine. Slide down the ramps avoiding the flames.
More Wallace And Gromit Tips:
Jump on a cart. When it stops, jump to the platform to the left toavoid the flame. Jump back on and hang off the side to avoid the nextflame. The third flame is avoided by jumping to the platform to theright. When the cart is turning right, jump to the platform to theleft.
Swing across the rope to another platform. Turn left and swing across2 more ropes to another platform. Jump down across 2 pistons to theright and stand on one of the red switch to expose some gears whichyou should start spinning with the porridge gun. Repeat with theother switch.
Jump back up the pistons to the top of the platformand go across a beam to a platform. There are constant flames to theright so go straight across anther beam.
Jump down the 3 pistons tothe right and stand on a switch to reveal a target. Shoot the target.Repeat with the other switch. Jump back up the pistons and cross thebeam.
More Wallace And Gromit Tips:
Turn left now that the flames are extinguished and jump across theflipping grates. Jump across the narrow blocks. Stand on each ofthe three switches and shoot the targets that appear, protectingArchie from the flames.
After Archie is safely past the flames jump up the pistons and followthe path out of the heat area.
HINT: Rescue the second baby zebra.
More Wallace And Gromit Tips:
The zebra cage in to your left. Open it and head up the stairs to theright, where a hatch has popped open. Jump into the hatch to enterthe coolant area.
HINT: Chase Archie through the coolant area.
Slide down the slope trying to avoid the missiles and buzzsaws. Defeatthe flying penguins, the ordinary penguins, and the caterpillars toopen the gate.
Go counterclockwise around the contraption on theother side of the gate, avoiding the blades, until you get to theopening to the ice conveyors.
More Wallace And Gromit Tips:
Work your way up the conveyors while trying to avoid the missiles.After successfully climbing the conveyors, avoid the coal studdedsnowballs and destroy the three giant spikeballs that appear behindyou when you reach the gate on the far side..
After the spikeballs are destroyed the gate will open up. Go throughit, along the snow path, avoiding the pendulums. Slide down to theright. Jump on the red switches in this order: middle, left, right,as Archie goes past the icy air blast to protect him.
More Wallace And Gromit Tips:
After Archie has gone by, head left along the catwalk, avoiding orshooting down any penguin missiles. Drop down to the catwalk to theleft, and following it, jumping over one gap until you reach theFerris wheel, dealing with several salvos of missiles on the way.
Ride the Ferris wheel to the top and jump across the ice ledges tothe left, avoiding the buzzsaws, to a metal path. Jump from themetal path to the wallcrawlers and ride the leftmost one across toa platform.
Rope slide down, when you fall off the rope at thebottom you should automatically grab the beam below. Pull yourself upand shoot the launcher.
Jump across the gap in the beam and head ontothe snow, shooting down the flying penguins. Turn to the left anddrop down to the ledge below.
Hop on a cart as one goes by and jump on the platform to the left toget by the icy blasts. Go to the end of the platform and hop back onthe cart. Jump of on to the snow ledge to the left before the tunnel.
More Wallace And Gromit Tips:
Jump up top and head for the ladder on the tower. The tower willprotect you from the missiles. Once the salvo of missile has cleared,climb up top and head along the wooden walkway.
Jump on the platformto the right to raise the icy blast above Archie as he goes past.Jump back on the walkway and go through the tunnel at the end to leavethe coolant area.
HINT: Rescue the third baby zebra.
More Wallace And Gromit Tips:
Climb down the ladder and go along the walkway to the cage. Open itto rescue the final baby. Continue along the walkway and through thedoor into the pressure area.
HINT: Chase Archie through the coolant area.
More Wallace And Gromit Tips:
Go down the path and jump over the gap. Shoot the target to open thedoor. Step on the target and swing on the rope to a platform and thenswing on another rope to the other side, going through the door beforetime runs out.
Protect Wallace from the penguins while he fixes the furnace. Go intothe hallway and step on the target to release a missile. Lure themissile to the cracked door, running up the door to avoid theexplosion.
More Wallace And Gromit Tips:
Shoot the target to drop the crate into the lava. Jump onto the crateand then under the crusher and on to the next platform. Shoot anothertarget and jump on the crate. Jump under another crusher and over tothe closed door.
Shoot the third target and jump on the crate itdropped. Jump under the crusher to the platform with a switch.Activate the switch and jump back under the crusher to the crate andthen on to the now open door.
More Wallace And Gromit Tips:
Shoot the three target to clear the way for Wallace to turn off theflame Archie is headed for. Shoot the penguins across the lava so theydon't give you grief later. Shoot the target over the crate to theleft.
Jump across the sinking platform to the crate. Jump on thepipe and wall along it to the right avoiding the flames. Take thepath to the left and shoot the targets over the crates.
Jump overthe two sinking platforms to the stationary platform. Jump to theleft crate (the right crate goes to a dead end) and then to anothercrate.
More Wallace And Gromit Tips:
Jump to the platform. Backflip on to the flipping grate and flip upto the next platform. Flip up the another flipping grate and flip upto yet another platform.
Jump on to the Ferris wheel and then to asecond Ferris wheel. Jump up to the platform and head to the rightavoiding the crushers.
More Wallace And Gromit Tips:
Jump on the cart and shoot the target to get it moving. Gum upseveral gear boxes to turn off the flames and destroy the launcherat the end of the line.
Jump to platform and destroy the secondlauncher. Jump across the platforms and go through the door andacross the rollers.
More Wallace And Gromit Tips:
We're now on a fairly large platform, go to the left side and protectWallace from the penguins. Evade the missiles and stock up on turnipsbefore shooting the three targets to allow Wallace to cross to theother side.
Now destroy the horde of penguins and caterpillars andhead for the right side of the platform to protect Wallace again.Evade some missiles and go along the path that had appeared underthe targets to a switch.
Activate the switch to finally rescueArchie and move on to the final battle against Feathers.
6.6.2 - Final Boss: Feather's Exoskeletron
HINT: Stop the Diamond-o-Matic and enter Feather's Lair.
This hint was accomplished during the cutscene.
HINT: Defeat Feather's Exoskeletron.
More Wallace And Gromit Tips:
In the first phase of the battle, Feathers will shoot buzzsaws and/ormissiles at you. The buzzsaws can be evaded by running a zigzagpattern.
After one or more salvos Feathers tries to stomp you sokeep moving at all time to avoid getting crushed. After missing thestomp Feathers' tail is vulnerable.
Shoot the tail with the turniplauncher. After 3 hits to the tail the second phase of the battlebegins.
More Wallace And Gromit Tips:
In phase two keep your distance from Feathers to avoid having hishands clap on you. He'll shoot missiles and/or buzzsaws at you againbefore attempting to belly flop on you.
His head is vulnerable thistime so shoot it with the turnip gun. The first two shots to head causeFeathers to release two enemies, some combination of caterpillars andspikeballs, that need to be destroy before Feathers will attemptanother belly flop.
The third shot to the head finishes Feather off.
Congratulations on completing Wallace and Gromit: Project Zoo.
7) BONUS AREA
More Wallace And Gromit Tips:
7.1 - World 1, Area 1
This bonus area is found to the left of the exit at the end of asluice. Follow the pathway and jump on the moving platform.Jump across three stationary platforms. Climb the rope. Slide downthe rope slide.
From here you can ride the moving platform to theright out to a coin. Jump onto a vine on this platform on the wayback before jumping back onto this platform. Follow the path ofstationary platforms an fall away red mushrooms to the narrow rockpillar.
Carefully jump across the narrow pillars to the red mushroomand onto the moving platform. Jump to another moving platform thatwill take you to the sluice at the exit where a coin awaits. Leavethe bonus area through the sluice.
More Wallace And Gromit Tips:
7.2 - World 1, Area 2
Break the well cover to the left of the drawbridge switch to enterthis bonus area. Go straight across two rollers. Turn right acrossthree moving blocks. Jump up the fall away red mushrooms and on aroller.
Ride the roller to a platform on the other side. Ignore the ropeslide, and cross the flipping platforms. Ride the moving platformsand avoid the flame to get the path in the far left corner. Run andjump across the fall away platforms.
Jump on the sets of spinningleave to reach the penguin statue. The bonus level exit is behindthe statue.
7.3 - World 2, Area 1
More Wallace And Gromit Tips:
Go into the tunnel where the flying penguins emerged from. Lightall three fuses. You need to crouch to light two of them.This will open up the bonus area.
Jump across two flipping platforms, a stationary platform, two moreflipping platforms and one more stationary platform. Jump on a cart,over a pole and onto a ledge.
Go along the ledge and jump onanother cart, over a pole, onto a short ledge, back on the cart, andonto a stationary platform. There are five flipping platforms tocross, start jumping a soon as the first one flips to the safe sideand quickly jump over all five to a rope.
Quickly climb up the ropea bit to avoid the rolling stone. Jump over the next stone and makeyour way up the slope.
You can avoid the first few stones by huggingthe outside ledge but you have to take a few lumps to get to amoving platform. Ride this platform to another one and ride thatone to the top.
Jump across the narrow rocks and the rotatinggrates. Cross the balance beam jumping over the gap in the middle.Pick up the coin to exit the bonus area.
More Wallace And Gromit Tips:
7.4 - World 3, Area 1
WARNING: Some people have reported that sometimes the barrels areinvisible in this area making it unplayable, in the Gamecube version.I've never encountered this glitch in the Xbox version.
Break the planks on the door at the end of the path to the rightafter the second flaming bridge to find this bonus area.
In thislevel you backflip up a set of sloped walkway with barrelsrolling down them. If the barrels touch you, you'll have to startover.
The first two level are simple jumps over the barrels, thenarrow portion of the second level where you can't jump shouldn'tbe and issue.
The third level is trickier, you need to jump overthe barrel just after it emerges from the narrow portion so youcan make it through in time to jump over the next one.
You need tostart backfliping to level 4 as the barrel is starting to fall sothat you have enough time to get through the narrow portion and jumponto the short ledge.
The are fans on the fifth level, stand in thefirst and third gaps to jump over the barrels. There are no oobstacles on the sixth level, but its difficult because you need toanticipate your jump since the barrel's moving too fast.
The lastlevel is a fairly easy jump over the barrel. Turn left at thecorner and get the coin from under the cage if you made it in time.
Rope slide down to a sinking platform and rope slide down to get acoin. Exit the level the way you came in.
7.5 - World 3, Area 3
More Wallace And Gromit Tips:
This level is found by breaking the wood covering the entrance tothe base in the fence room and dropping into the hole by the conveyerbelt. Jumping on one to the metal blocks starts a 30 second timerand there's no time to waste.
Flip onto the moving platform, andthen flip up to the next left. Flip onto the small platform. Fliponto the bar supporting the trapdoor and then flip up to thenext level.
Flip on to the Ferris wheel and cross to the secondFerris wheel. Now its a tricky series of flips up to a moving sheetof metal and two moving platform to the top. Run down the path tothe cage avoiding the rotating bars. If you did it perfectly you'lljust make it.
A second coin is behind the cage. Take the liftfurther on to exit the level. If you somehow manage to fall off aftergetting both coins there's a lift at the beginning to take you out.
More Wallace And Gromit Tips:
7.6 - World 4, Area 2
Break the wood on the floor near the 8 tool switch and enter thebonus level through the tunnel bellow. Stock up on turnips if youwant. To the right are 4 targets and 4 inverted platforms.Shoot a target with the porridge gun and jump onto the platformat is turns over .
Repeat with the other 3 targets and platformsand jump to the walkway from the last platform. Cross the flippinggrates as they turn away from you. Turn left and go down the slope.Jump over the lasers as they cross your path.
Shoot the target andgo through the door as it flips. Ride the conveyer avoiding the flameand jump onto the metal frame at the end. Jump across the metalcircles jumping diagonally between them to the platform on the farside.
Step on the small square platform to the left. Jump over thelasers as the platform moves under them. Shoot the two targets oneither side of the laser wall to deactivate the lasers. Walk downthe path to the coin and leave the level through the tunnel.
7.7 - World 5
More Wallace And Gromit Tips:
There are two tunnels that allow access to this bonus level, one bythe frozen waterfall and one at the end of the canyon with the icecolumns. In this level Gromit slides downhill breaking balloonsby sliding through them.
Keep to the upper route to find theballoons after the first four. Once all 10 have been broken a coinappears on the pedestal at the bottom. After collecting the coinyou can do a 45 second time trial for a second coin and then a 30second time trial for a third.
8) TOOL LIST
More Wallace And Gromit Tips:
There are 10 tools to be found in each of the first five worlds. Thereare no tools in World 6. You can see which tools you've found in thestatus menu:Top row: Crescent Wrench, Hammer, Drill, Pliers, Saw.Bottom row: Screwdriver, Monkey Wrench, Clamp, Plane, Pocket Knife.
8.1 - WORLD 1:
Area 1:
1. Crescent wrench:Use a crouching jump to get to the top of the platform by the 1 tool switch.
Area 2:
More Wallace And Gromit Tips:
2. Hammer:Crouch jump off the second lily pad to the right of the stone bridge.
3. Drill:Smash the door to the WC at the top of the first lift.
4. Pliers:Pick up at the end of the retracting bridge.
5. Saw:Pick up after taking the path to the right of the second elephant.
6. Screwdriver:Pick up near the right switch in front of the temple.
Area 3:
More Wallace And Gromit Tips:
7. Monkey Wrench:Climb up to the rafters of the entrance room.
8. Clamp:Go up the ladder in the room with the moving platforms past the door with the penguin picture.
9. Plane:Pick up off ledge in the room after the battle with the clockwork penguins.
10. Pocket Knife:Pick up while running the gauntlet to the third elephant.
8.2 - WORLD 2:
Area 1:
1. Crescent Wrench:Jump right off the first turntable.
More Wallace And Gromit Tips:2. Hammer:Pick up on the ledge after the first trap door.
3. Pliers:Pick up in the room with the 12 breakable blocks.
4. Drill:Go across the bridge from the exit and head left a bit.
Area 2:
5. Screw Driver:Jump up into an alcove to the right of the entrance.
More Wallace And Gromit Tips:
6. Saw:Head right from the entrance across 2 trapdoors and ride a moving platform to the central machine. Jump up the machine, avoiding the acid blasts.
7. Monkey wrench:Jump on the metal boxes by the mining machine on level 2.
8. Plane:Pick up by the third baby's acid vat.
9. Pocket Knife:Pick up on the "Danger Sparks" machine.
10. Clamp:Pick up on the ledge above the "Danger Sparks machine.
More Wallace And Gromit Tips:
8.3 - WORLD 3:
Area 1:
1. Crescent Wrench:Go down into pit in the room reaching by backflipping of the raised lower platform.
2. Hammer:Get from the back block in the lava.
3. Pliers:Pick up at the end of the bridge with a gap.
4. Drill:Jump on the platform at the volcano mouth and retrieve from ledge.
Area 2:
5. Saw:Pick up on the ledge above the flames.
More Wallace And Gromit Tips:
Area 3:
6. Screwdriver:Go left at the beginning of the bridge at the level entrance.
7. Monkey Wrench:Swing on rope from the top of the 3 target machine.
8. Clamp:Pick up by the furnace.
9. Plane:Jump on the stationary cart on the first track.
10. Pocket Knife:Pick up on the path after the final bridge.
8.4 - WORLD 4:
Area 1:
1. Drill:Go the room below the entrance.Push the crate to the left.Jump on it and then on to the double stacked crated. Gum up the gears with the porridge gun through the broken glass.Jump down and push the crate to the right. Jump on it and then the double stacked crates. Jump onto the conveyor belt and walk to the drill crouching to get inside the enclosure.
2. Crescent Wrench:Get in the room beside the zookeeper maze. Destroy the penguins to get out.
3. Hammer:Ride lift to the left of the entrance up to next level. Jump across four lifts, avoiding the acid sprayers to the corner. Hop quickly across three more lifts to get the hammer.
4. Pliers:Get from spool in the room with the conveyer belt over the grinder.
Area 2:
5. Saw:Get from the end of the catwalk path the flipping platforms.
6. Clamp:Get from beside the "porridge gun" door.
7. Monkey Wrench:Get from the end of the catwalk past the bellows.
8. Screwdriver:On the platform at the end of the wooden walkway past the 50 nut switch.
Area 3:
9. Plane:Gum up the gears and the 4 dryers as they pop open to open the box in the laundry room.
10. Pocket Knife:On the mailslots in the room with the launches.
8.5 - WORLD 5:
Main Area:
1. Saw:Flip on ice block to left of the top of the slide to the observation point.
2. Clamp:Walk along the red pipe after climbing up its ladder.
3. Plane:Flip and jump up the ice ledges to the right of the side from the entrance.
4. Pliers:Backflip on the platform at the top of the heat exchanger.
5. Drill:Stand on the big switch by the ice house lift to rotate platform above so it points out. Jump onto the platform and jump to get the drill.
6. Screwdriver:Stand on the big switch at the end of the slalom course. Shoot the penguins with the turnip gun until the platform is fully raised.Jump on the platform and jump to get the tool.
7. Pocket Knife:Flip from the ice sled to the short column at the canyon mouth.
8. Crescent Wrench:Flip from the ice sled to the short column in the canyon close to the bonus level entrance. Jump across the wall crawlers and the ice columns to get the tool.
9. Monkey Wrench:Jump up the frozen waterfall.
10. Hammer:Pick up beside the turntable.
9) COIN LIST
There are 30 coins (aka zoo tokens) in each of the first 5 worlds.There are no coins in the last world.
9.1 - WORLD 1:
Area 1:
1. Swing on the first rope on the way to rescuing the first elephant.
2. After smashing the door in the tree, follow the walkway up to the next tree and jump to the ledge on the right.
3. Climb up the rope just after the second ladder on the way to the first elephant.
4. Break the door by the vending machine and get the coin from on the table in the room.
5. Shoot the six monkey signs and retrieve the coin that appears at the entrance.
Sign 1: This sign is by the information point near the entrance.
Sign 2: Look to the left of the bridge by a tree after climbing down from the entrance.
Sign 3: Look to the right of the platform the elephant cage sits on after the rescue. The sign is by a tree.
Sign 4: Look by the bellows at the end of the sluice.
Sign 5: After smashing the door on the tree, look at the limb on the left of the next tree for the sign.
Sign 6: Look on top of a tree house near the running rope jump.
6. Shoot down the red camera and stomp on it. The camera wanders about the map.
7. Smash the crate by the pushable monkey head. Have Wallace fix the switch that's been revealed for 10 nuts. Activate the switch and quickly jump up the ledges in the opposite direction to the monkey head.
8. Have Wallace fix the 40 nut switch. Activate the switch and beat the jumping game in the time limit. The coin will appear on the tallest stump.
9. Go behind the waterfall at retrieve the coin from a ledge.
10. Push the monkey head and race through the 5 gates around the perimeter of the pond. The coin appear by the monkey head if you make it through all the gates on time.
11. Jump on the moving platform to the right after the rope slide in the bonus area.
12. Pick up at the end of the bonus area.
Area 2:
13. Shoot the target on the lower block in the river while standing on the tallest block.
14. Do 6 backflips through the tube that is to the right after crossing the stone bridge. Do a 7th backflip to retrieve the coin that's appeared.
15. Jump up the platforms on the tree beside the circle of monkey signs.
16. Shoot all of the monkey signs in the circle to the right of the 4 tool drawbridge switch.
17. Activate the switch to right of the 4 tool switch and run across 20 raised stumps in the circle within the time limit.
18. Shoot 4 targets on the blocks with the monkey heads near the lift to make a coin appear on the top of the blocks.
19. Break the WC door after the second lift and follow the walk way to the coin.
20. Jump on top of the hut at the top of the first rope slide.
21. Break the second WC door after the first rope slide.
22. Shoot all six bird signs and pickup the coin by the Hidden Temple sign at the entrance.
Sign 1: Look to the left of the Hidden Temple sign at the entrance.
Sign 2: Jump onto the grass ledge by the blocks in the river.
Sign 3: Follow the ledge to the end of the river and turn right alongthe wall until you reach a tree.
Sign 4: Look by the tree after the first lift.
Sign 5: Look on top of the WC after the second lift.
Sign 6: Look on the walkway pass the retraction bridge to the right ofthe path to the gong door.
23. Get the coin by the big penguin statue at the end of the bonus level.
24. Shoot the target under the stone bridge. A coin appears on top of the bridge.
Area 3:
25. Shoot target in the rafters of the entrance room to open the door will the gnu's picture. A coin is in that room.
26. Move the 4 pots in the corners of the entrance room off the switches. This opens the door with the polar bear picture allowing access to a coin.
27. Climb down the ladder in the room with the moving platforms and jump on the platform with the coin.
28. Open the door to the Treasures of Monty Zooma by stepping on the floor switches in the order they appear around the door.
29. Jump on top of the moving blocks in the Monty Zooma room and jump up the ledges go counterclockwise to find the coin on the highest ledge.
30. Replay the world after getting the remote control. The coin is in the lost and found room to the right when walking from the third elephant back to the entrance.
9.2 - World 2
Area 1:
1. Shoot and stomp on the red camera that wanders about the map.I believe the mine carts can destroy the camera so you may find the coin just laying on a track. If the camera falls into a pit it will respawn if you save and reload or leave the area and come back, since it wanders about the map it may not be in the same place.
2. Stand on the ledge near Wallace at the entrance and shoot 3 targets to make the coin fall. Pick it up to the left of the first turntable.
3. Break the barrier to the left of the first turntable. Defeat the penguins and the spikeballs and pick up the coin at the top of the slope.
4. Go into the end of line turns below the first trapdoor.
5. Kick down the platform past the large drill.
6. Shoot the target by tunnel entrance at top of the coal lift.
7. Go right from the turntable with the target.
8. Get at the end of the bonus level.
9. In a crate below the 12 crates.
10. Shoot the target before boarding the cart to the cage.
11. Go down the ladder at the exit and light the fuse.
12. Flip the switch across the bridge from the exit and run along the path to the coin before time runs out.
13. Backflip onto the ledge by the double turntable switch.
Area 2:
14. Shoot and stomp the red camera that wanders about the map.
15. Shoot target on bucket by central machine.
16. Slide down rope from central machine.
17. Break through wood by central machine. You might need to jump up off the metal box in the hole.
18. Shoot the bucket on level 2 near the lift.
19. Swim behind vat on main level.
20. Break the crates on level 3 near the lift.
21. Pick up on the arm of the crane on level 3 after rescuing the second baby.
22. Pick up on the "Danger Sparks" machine.
23. Go across the bridge on level 3 and shoot target to set the trapdoors. Backflip up the trapdoors to get the coin.
24. Go across the bridge on level 3 and flip the switch and go back across the bridge jumping over the carts.
25. See 24.
26. Clock in on level 3 by the crane and run through the five gates.Gate 1, 2 and 3 are on level 3. Gate 4 is near the lift on level 2.Gate 5 is near the lift on level 1. The coin appears by the "Danger Sparks" machine.
27. After the 9 tool generator is fixed head along the track above the "Danger Sparks" machine and find the coin in the niche to the left after the tunnel.
28. Jump on the ledge to the right of the tunnel and break the crates.
29. Jump onto the ledge above the track over the "Danger Sparks" machine and avoid the drill to get the coin at the end.
30. Shoot the 6 hanging lamps with the porridge gun.
Lamp 1: In the alcove to the right of the entrance (when facing awayfrom the entrance).
Lamp 2: Across two trapdoors from the alcove in 1.
Lamp 3: By the lift on level 1.
Lamp 4: By the lift on level 2.
Lamp 5: Over the mining machine on level 2.
Lamp 6: By the lift on level 3.
9.3 - World 3
Area 1:
1. Break the smoke stack on the first machine.
2. Backflip on to the ledge in the room after backflipping off the raise lower platform.
3. Shoot all the penguin when opening the gate.
4. Step on floor switch on the back block in the lava and run back past launcher.
5. Destroy all penguins on blocks in lava after stepping on floor switch.
6. Backflip onto platform after the first flaming bridge.
7. Backflip onto platform after the second flaming bridge.
8. Activate switch to right after second flaming bridge. Run and jump across 20 lit floor switches in time limit.
9. Beat the clock in the bonus level.
10. Finish the bonus level.
11. Shoot all 6 pipes to destroy boiler at other end of path from exit elevator.
Pipe 1: Behind and above the first rock in the lava.
Pipe 2: Cave behind the tallest rock at the start. Hard to spot.
Pipe 3: In the center near to blocks in the lava.
Pipe 4: In the center by the gap after the first flaming bridge.
Pipe 5: On the outside, shoot from the beginning of the secondflaming bridge.
Pipe 6: At the exit past the ladder.
12. Go back to the trash compactor door to the right of the boiler.
13. Jump on to furnace by rescued baby's cage and crouch flip to platform.
14. Race through the lit gates after flipping the switch at the exit.
15. Successfully raise the platform from the volcano by using the porridge gun on the four sets of gears and retrieve from ledge.
Area 2:
16. Jump to ledge from ground level in the far corner from the entrance.
17. Step on floor switch and make it up the gate above the flames.When you're past the flame backflip on to a trapdoor and jump up to the ledge.
18. Backflip to the platform near the elevator at the exit and pull off a very difficult backflip to the top of the elevator. If you find Wallace is getting in the way go into the third area and come back. The shifting camera doesn't help here.
Nathan Zeppel writes: "... all you have to do is go under the platform the coin is on, standing on the platform that brought Wallace up, and do a crouch-flip! it must just touch the coin through the platform."
Area 3:
19. Go across the bridge at the beginning and drop down the ledge to the left that goes under the bridge.
20. Below the right target on the 3 target machine.
21. Break the boxes on the far side of the ripped fence.
22. Get into the basement of the fence room by breaking through the wood cover the hole in the floor. Get to the other side by going under the crushers.
23. Beat the clock in the bonus level.
24. Finish the bonus level.
25. Jump on the furnace across the lava pool.
26. Defeat the 2 spikeballs near the furnace to open a gate.
27. Backflip off a cart to the ledge above the first track.
28. Backflip off a cart to the platform above the second track.
29. Flip the switch before the bridge before the second track and race across the bridges to get the coin at the end of the last bridge. You may need to roll to get across the bridges quickly enough.
30. Shoot all 6 pipes and get from the boiler at the exit.
Pipe 1: On top of the 3 target machine.
Pipe 2: Under the bridge at the start.
Pipe 3: In the basement of the fence room. Get into the basement by breaking the wood covering the opening and drop down.
Pipe 4: Across the lava to the left from where the 3 flamethrowing penguins emerge.
Pipe 5: By the bridge before the second track.
Pipe 6: Near the end of the last bridge.
9.4 - World 4
Area 1:
1. Take lift down at entrance and jump on to blue box.
2. Beat the 4 spike balls beside the zookeeper maze. Step on the green and blue squares to summon the last 3.
3. Jump across the lifts to the left of the entrance to the top of the clock.
4. Jump onto the shelves in the zookeeper maze from the barrels by the cardboard box. Get coin from over the exit to the maze.
5. Jump onto the shelves in the zookeeper maze from the barrels by the cardboard box. Get from the ledge near the entrance to the maze.
6. Fall through the exit of the maze. Try walking in the center of it. Needs a bit a luck. Make sure you get this before going to the second level or you'll need to replay as the maze exit seals up.
7. Get from the end of the underground path after the maze exit.
8. Shoot both zookeepers with the turnip launcher, its payback time.
9. Crouch jump off the spool in room by zookeeper maze entrance.
Area 2:
10. Shoot the target at the entrance.
11. Go down the left path past the gate. Jump across 3 lifts.
12. Defeat the penguins and spikeballs after using the plunger.
13. After using the plunger, fix the 30 nut switch. Run down the hall and through the room to the right. Go down the path at get the coin from the spool.
14. Break wood on floor near the 8 tool switch and get from tunnel below.
15. Finish the bonus area.
16. Across the flipping platforms after being slowed by gumming up the gears.
17. Ride the 20 nut lift to the top.
18. Jump to the second crate conveyer an ride a crate through it.
19. Jump to the first crate conveyer and jump onto the catwalk to the left of the end of the conveyer.
20. Crouch jump off the pipe at begging of the third floor, in the room with the "porridge gun" door.
21. Activate the lift at the end of the catwalk past the bellows.
22. Jump across the pushed out platforms on the third floor past the "porridge gun" door.
23. Jump on the shelves in the room past the second baby.
24. Shoot all 10 barrels and get beside the plunger.
Barrel 1: At the start.
Barrel 2: Left of the gate.
Barrel 3: On platform near the 8 tool switch.
Barrel 4: First floor of the "Wallace" lift by the 8 tool switch.
Barrel 5: On the platform up the ramp from the 8 tool switch.
Barrel 6: End of the path past the flipping platforms.
Barrel 7: In the room with the crates that get you to the third floor.
Barrel 8: On the catwalk past the bellow on the third floor.
Barrel 9: On the platform past the wooden walkway at the 50 nut switch.
Barrel 10: On the shelves in the room past the second baby.
Area 3:
25. Stand by round door and let Gromit auto aim at the target in the opposite corner to drop the coin.
26. Jump into the single dryer in the laundry room.
27. Get in the laundry chute. May take multiple attempts.
28. Push the bookshelf by the broken window.
29. Destroy all the filing cabinets and get from the top of the mailslots in the room with the triple door.
30. Crouch jump in from of the third panda card.
9.5 - World 5
Main Area
1. Shoot the target over the entrance tunnel.
2. Wade in the snow in the ice castle.
3. Wade in the snow along the ice wall to the left of the ice arch.
4. Shoot and stomp the red camera.
5. Walk on the orange pipe after climbing its ladder. Jump down to get it.
6. Destroy the 3 targets in life preservers. Retrieve coin near the dangling cage.
Target 1: Left of entrance.
Target 2: By red pipe with ladder.
Target 3: By the exit gate.
7. Step on the switch to the right of the bottom of the slide from the entrance. Backflip and jump up the ice ledges to the ice arch at the top of the slide.
8. Shoot the target on the ice column and get coin from the short column with a switch.
9. Shoot the target over the bonus area tunnel by the frozen waterfall.
10. Shoot the target over the side area tunnel by the truck.
11. Jump on the ice cart and onto the column by a wall switch.Activate the switch and jump across wall crawlers to column with coin.
12. Destroy all 10 snowman with black-striped scarves. Retrieve the coin by the "Ice House" elevator.
Snowman 1: Left of entrance.
Snowman 2: Bottom of slide from entrance.
Snowman 3: By the red pipe with the ladder.
Snowman 4: See 3.
Snowman 5: By the valve in the pond.
Snowman 6: Along the wall to the left of the side tunnel.
Snowman 7: Behind the slide ending at the orange pipe.
Snowman 8: See 7.
Snowman 9: On the walkway halfway up the heat exchanger.
Snowman 10: By the "Ice House" lift.
13. Go along the narrow ledge overlooking the valve in the pond from the slide.
14. Step on the switch by the yellow pipe near the side tunnel.The coin appear on the yellow piper. Jump and flip up the ice ledged by the truck, walk out onto the yellow pipe and jump down.
15. Make all the gates in the slalom course and go across the red pipe to get the coin.
16. Crouch flip off the wall crawler at the end of the red pipe near the slalom course when it reaches its highest point.
17. Step on the small switch at the end of the slalom course and get the coin from by the valve in the pond. You can either jump down to the valve and hope you hit the coin or get respawned by it, or jump into the water and jump across the ice to the valve.
18. Flip the 20 nut switch by the dangling cage and get coin from the platform on top of the heat exchanger.
19. Step on the switch in the ice ledges near the truck and jump and flip your way around the ledges avoiding the buzzsaws to the coin with appears on the ledge above the switch.
20. Break the 10 balloon in the bonus level. You don't need to get them in the same run.
21. Complete the 45 second time trial in the bonus level.
22. Complete the 30 second time trial in the bonus level.
23. Destroy all 5 snowman with red striped scarves and retrieve from the snowball chute.
Snowman 1: On the ice castle near the entrance.
Snowman 2: On the "no dogs exit" tower.
Snowman 3: By the raisable platform at the end of the slalom course.
Snowman 4: Near the snowball maker.
Snowman 5: On an ice column in the canyon.
24. Step on the switch on the short column and take the ice house lift up to the coin on the big switch.
25. Replay the level after getting the remote. Shoot the targets on the "no dogs exit" tower and ride the remote activated platforms to it.
26. Replay the level after getting the remote. Step on the switch on the "no dogs exit" tower and ride the platform back to the coin by the "Ice House" lift.
Side Area
27. Step on the switch by the door and get to coin from the column with the launcher.
28. Step on the switch by the bellows lift and get coin by the second glass covers switch.
29. Get from the axis of the final set on rotating platforms after shoot all five targets.
30. Step on the switch by the turntable and get coin from the hole filled ice field. It's easier to get after the baby is rescue and the turntable stops.
*Do you have anything to say about this game tricks?
*More question to ask?
*Some more tricks that not listed here?
*Your own comment?
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